My Score: 3.5/10 My System: AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 22.0.1 | Samsung 970 Evo Plus 500GB | Garuda Soaring White-tailed-eagle | Mate 1.26.0 | Kernel 5.17. I paid $5.19 CAD for it, and despite the low price, caution even those who like walking sims to stay away. I was able to hit a game breaking bug within twenty two minutes and the walking speed and fishbowl effect made it feel like a very long twenty two minutes. Game Engine: Unity Graphics API: OpenGL Disk Space Used: 427 MB GPU Usage: 26-58 % VRAM Usage: 759-879 MB CPU Usage: 11-26 % RAM Usage: 2.8-2.9 GB Frame Rate: 59-144 FPS The small bit of praise I had for the story and voice acting isn’t enough to recommend CABOUS. They were decent but not great across the board. That being said the graphics weren’t anything that should have used a lot of resources anyway. Performance was good with the game maintaining a frame rate above 60 FPS for all but a second or two. You can’t save the game at all which is a big deal because even if the issue with memory got fixed I would have to walk the agonizingly slow pace back to where I was from the beginning. I did see several flickering textures throughout my play time. I created a post on the Itch.io store page hoping to see if the developer could offer help but after eight days there has been no response. I got to a specific memory and where there was usually a button prompt to unlock the memory there was none here. Couple all of this with the fact that when I got to one memory I was unable to unlock it and I had to quit. It just looked weird and there was no option to turn it off. The game is also in, what I can best describe as, a fishbowl lens effect. You can run but the stamina bar empties so fast that you can only do so for a couple seconds. You walk way too slowly which is just a huge issue with nothing else to do in the game except walk. I liked the story itself and the voice acting but the game had too many issues. After waiting two years, he was successful, but had lost interest in the project. Peweean Don Blevins had placed a bid with the L&N Railroad for a caboose to put in his backyard. Along the way you hear narration about events in the main character’s past and each memory adds to the back story. That caboose is actually the result of a once-in-a-lifetime opportunity that came about in the late 1960s-early 1970s. The game is a walking simulator where you walk around unlocking memories, each one allowing you to proceed to the next. The game is a walking simulator CABOUS has an interesting concept but manages to make some missteps that sap any enjoyment I had out of it. CABOUS has an interesting concept but manages to make some missteps that sap any enjoyment I had out of it.
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